For education to effectively prepare students for success in the 21st century, we need to think boldly. Learn how the Globaloria Social Network for Learning is effectively using Adobe Flash and game design to engage and motivate students across the nation—boys, girls, at-risk, low-income, and high-performers alike—in deep content and STEM learning. In this session, Shannon Sullivan, Vice President of the World Wide Workshop, will demonstrate the Globaloria game design curriculum and social network for learning, and explain how it is being used to inspire deeper engagement and learning among today's students.
In Globaloria, students learn how to select, research, and narrow down a learning topic, and then they develop an original game idea to teach that topic to others. They take their game concept through a real world, iterative design process in which they are writing a design plan, paper prototyping, and play-testing ideas, building a game demo in Flash, presenting their demo to a virtual panel for approval, and ultimately building and publishing a playable game using Adobe® Flash® and Adobe ActionScript®. This immersive learning experience is designed to last for a full semester or school year. Throughout that time, students post and share their work on a wiki, blog about their learning and game-making experience, work in teams, and manage their game projects using a timeline and a learning log.
Shannon will show examples of games that students—ages 11 to adult—have created on a wide variety of social issues and educational topics using Flash and ActionScript. She will introduce the curriculum and talk about the customization strategies that have allowed the program to be adopted for use by middle schools, high schools, colleges, alternative education sites, and after-school programs. She will also describe the extensive Professional Development training and year-long virtual support program that is offered to educators who incorporate Globaloria in their classrooms. To date, Globaloria has been used by more than 2,000 students at 60+ schools and after-school sites in five states: Florida, California, New York, Texas, and West Virginia.
Shannon Sullivan directs and produces all of the World Wide Workshop's learning programs, defines the content offerings, curriculum and learning materials, sets the editorial tone, and leads the technical production teams. In 2006, she launched the Globaloria platform with a unique online/classroom hybrid game-making course where students learn to create educational web-games using a social network for learning. For 15 years, Shannon has been a director, producer, writer, and editor of innovative multimedia programs that entertain, educate, and inspire action.